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The Exodus Adventure
Introduction to Unity 3D with C#

 

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The ​Exodus Adventure: Introduction to Unity 3D with C# 

This Unity 3D C# Game Design and Programming Tutorial teaches you how to build a Third Person 3D Puzzle Adventure game based on the Book of Exodus.  Students are provided with high quality 3D Character models and 3D Environment models to work with.  We also provide a  game soundtrack complete with stingers and combat music for the students to use.   Our unique Unity 3D C# Tutorial will explain in a detailed step-by-step process (with screenshots) how to design, develop and build the following 3D Adventure Game mechanics using Unity 3D and C#:

 -3rd person controller using mecanim that can walk, run, jump, turn, crouch, and   interact with objects
– Interact with actors and objects
– Display Dialogue to the player
– Item Management
– Main Quests to advance the plot
– Side Quests to immerse the player in the times
– Explore the environment
– Full screen map and mini-map showing key locations
– Quest Journal to manage quests
– Solve a variety of puzzles
– Cut-scenes for dialogue without player intervention
– 2 Cinematics for Game Opening and Ending

The  Table of Contents to our new 3D Game Programming tutorial can be seen here.


What Others Are Saying About This Tutorial:

“The Exodus Adventure – Introduction to C# with Unity 3D is an excellent resource for aspiring programmers and game designers from middle-school to adult! The tutorials are very accessible (and humorous) and are enhanced by important screenshots and visuals of the Unity game engine in action. Furthermore, the material provided helps to prove the viability of fun Bible based games! I will be utilizing this for my Game Engines class this Fall and will also be adding it to my middle school daughter’s home curriculum. This is both a great primer for C# and a strong introduction to Unity and the principles of game development in general!” – Rich Tanner, Clinical Professor of Digital Entertainment Technology, Abilene Christian University, Abilene, TX


“The BibleByte Books team have created an excellent learning tool that was not previously available anywhere in the world until now.  They have combined a Unity 3D learning game development  environment along with the Bible as you create a game!  As a Bible-based ministry that works with youth, we found the Exodus Adventure Unity 3D C# tutorial to be the perfect combination we were looking for!  Each lesson is well thought out, challenging, but not too difficult.  The visuals are really great as well.  We are super excited to incorporate it into our regular youth training program! “– Ben Myers – Inner-City Movement, Upper Darby, PA


“The Exodus Adventure Tutorial is a great way to learn about coding and game development in a fun environment. Learning Unity and C# has become more exciting and productive. The pictures and instructions in this tutorial are extremely helpful and clear compared to other tutorials and textbooks. it combines educational and instructive information while keeping it lighthearted with the characters within the tutorial. The opportunity to build a visually appealing role playing game with code that you write is a great experience. I would recommend this to anyone who wants to learn about coding and wants t see immediate visual results through game building.” – Zachary Gong, Systems Support Analyst, Elk Grove, CA 


“My name is Scott Adams and I was honored to write the Forward to this incredible 3D game programming tutorial.  I am one of the earliest founders of the home computer gaming industry. My experience with computer Adventure type games dates back to 1978 when I created the first commercially available adventure for home computers.   Today’s game studios spend hundreds of thousands of dollars on artists and designers to create modern games.  So how does one go about creating such a game on their own or learn the tools that the studios use?   That is where this Unity 3D C# tutorial textbook comes in. It opens up the world of Unity 3D and provides all the game assets of art and scripting to create a real masterpiece of a game.  As a nascent game creator you will be shown how to take full advantage of the Unity 3D system to build the game, then you will also have all the assets of that game to use in your own creations later.   You are starting an incredible journey where you are going be learn the tools you need to make games. Once you have that foundation, you will be limited only by your own imagination! You have a great deal of fun waiting for you in the pages of this textbook.  Happy Adventuring!”   Scott Adams,   www.msadams.com,  www.clopas.net

Sample Video of  In Game Play:

Bird’s Eye Overview Map of the City Game Level

Game Level Screen Shots