BibleByte Books & Game started to re-imagining our original 1986 text based Exodus Adventure game (which was originally developed using BASIC ) as a new 3D Point & Click Bible Adventure Game in early 2012. We needed a new 3D Game Engine to develop the newly re-imagined Exodus Adventure game so we switched our standard game development environment from Microsoft Visual C# 2012 to Unity 3D C# Version 4. Vlado started working on the Egyptian City 3D Models in 2013 and he continues to expand them using Unity 3D Version 5. We hope to launch this new Unity 3D C# tutorial on the 30th Anniversary of our 1st Exodus Adventure game in 2016.
You can find more information about and track our new 3D Game Programming Tutorial at: