Our BibleByte Books Unreal Engine Game Design and Development Course Taught Live and In-Person at Northwest University in 2025-2026 School Year

Philip Conrod taught our BibleByte Books & Games Unreal Game Design and Development course “Live and In-Person” at Northwest University during the Fall 2025 semester.  In GAME-3073, students learned the basic functions of the Unreal Game Engine software and learned about blueprint scripting in the engine. Topics included the basics of movement, gameplay framework, player input, level design, character scripting/basic animation, importing and creating assets, and building their first Christian Video Fame within Unreal.  Students began a project that they will complete in the Spring 2025 GAME-3173 Virtual Game Engine II course.    The course is based on the Unreal Academy Game Essentials Unreal Engine Course and our Beginning Unreal Game Engine 5 RPG Blueprint Template & Tutorial.  Click here to learn more about the Video Game Design & Development Degrees at Northwest University in Kirkland, Washington.

 

 

Our Exodus Vigil Video Game Selected as a Finalist in the Interactive Storytelling Category of the 2025 Annual Realm Makers Realm Awards

Our Exodus Vigil Video Game was selected as 1 of 4 Finalists in the Interactive Storytelling Category of the 2025 Annual Realm Makers Realm Awards. The Exodus Vigil Video Game is based on the Novel Exodus: God of the Slaves by Kris Murray and published by Kidware Software and BibleByte Books & Games. You can read more about the Realm Makers Realm Awards at their website here.

 

 

The Awards Ceremony was held at the Realm Makers Writers Conference Awards Banquet at the DeVos Place Convention Center, 303 Monroe Ave NW, Grand Rapids, MI on July 18, 2025.

 

Philip Conrod & Matt Colon to Present on AI Assisted Video Game Development Tools on July 20, 2025 at CGDC 2025 in Grand Rapids, Michigan

Are you wondering if the current generation of AI Co-Development tools are mature enough to be used in your Video Game development projects? This session will cover some of the more popular AI Co-Development tools for GoDot, Phaser, Unity, and Unreal Engine.   Some of these tools are ready for prime time while others are still in beta or need more time to mature.  Philip Conrod and Matt Colon are currently using these tools in their Game Development pipeline.  This session is for managers, designers, artists and developers.

Philip will be showcasing our latest video game Exodus Vigil in the CGDC Showcase booth in the Realm Makers Expo Hall on July 18-20.  He will also be highlighting the associated step-by-step video game development textbook tutorial, Introduction to Unity 3D with C#: The Exodus Adventure, which was used to build the original prototype of the Exodus Vigil game. Phil will also be showcasing Hard Lander (a CGDC fan favorite rocket physics game) and highlighting our latest Unity 6 Edition of our Real-World STEM Tutorial & Software which includes the Unity 6 Source Code of the Hard Lander game.

Philip Conrod was one of the first pioneers in the Christian Game Industry.  After graduating from WarrenTech in 1982, Philip co-founded BibleByte Games with his parents John & Joyce Conrod. You can watch his CGDC 2016 keynote presentation on the “First 20 Years of Christian Game Development” on our CGDC YouTube channel here.  Philip has published dozens of apps and games over the past 40+ years.  He has also authored, co-authored and edited over two dozen technology related textbooks for the academic market which can be found in online bookstores like Amazon, Walmart and ChristianBook.com.  Philip’s applications, games and textbook tutorials have been downloaded and used by over 1 million people.

Over the past 40 years, Philip has served in various Information Technology leadership roles for Fortune 500 companies like Sundstrand Aerospace, Safeco Insurance, FamilyLife – CRU, Kenworth Truck Company, Paccar, and SVP/CIO for Darigold.  Philip currently serves as the CEO of Kidware Software and BibleByte Books & Games.  Philip has also teaches Video Game Development at Northwest University in Kirkland, Washington.