Our BibleByte Games’ 3D Exodus Vigil Game, with All Episodes Including all missions, is to be released on STEAM for “Early Access” on July 14, 2022. Click here to learn more about the video game. Click here to purchase “Early Access” to the beta game on the STEAM Game Store. The Exodus Vigil Game was built using our Introduction to Unity 3D with C#: The Exodus Adventure game programming tutorial textbook. The video game is based on Kris Murray’s ‘ Exodus: God of the Slaves historical Christian novel which was published by BibleByte Books. The historical Christian novel is available in bookstores like Amazon and Barnes & Noble. It is also available as an e-book on Amazon Kindle.
BibleByte Books has decided to retire our Visual Basic, Visual C# and Unity 3D textbook tutorials with the 2019 Edition. With all the major code changes Microsoft made to the .NET 6 and WinForms 2022 libraries and Unity made to Unity 3D, we decided it was time to retire our Visual Studio textbook tutorials and we will no longer be updating them nor supporting them. Very Important Note: Our older Visual Studio 2019 tutorials are NOT compatible with the new version of Visual Studio 2022 & .NET 6 or newer versions of Unity 3D.
Good News: Our award-winning Computer Bible Games For Microsoft Small Basic textbook tutorial is still available and supported for beginning programmers of all ages!
Chloe Conrod delivers an inspirational game development talk at the 2020 Christian Games Developers Conference (CGDC) on August 30, 2020! Click on the link below to view her talk on the CGDC YouTube Channel:
Summary of Chloe’s Talk:
Throughout the years, gaming has created a beautiful and mesmerizing way to escape the real world. Hundreds of these amazing creations have been released towards those of multiple generations, and have been used as an inspiration towards other aspiring game developers on what they may want to create. However, it is never a rare case for a game developer to feel burdened with the over-piling work that they have to face. From financial problems to feeling weighed down by the comments of our audience, to being exhausted from all of our hard work and wondering if we should start over, there are many in the gaming industry who have decided to quit. But, the truth is, our failures actually come from not realizing how close that we were to success, until we gave up. Us, being only human, need to realize how far that each and every one of us have come from where we originally started. Whether it’s been years of constantly working on a game, to just beginning to piece together what you want to create, or even having only attended this conference to spark and further your interest, each of us have something to be proud of. Now, this is where many of you may ask, “But, why me?” And to that, I will explain an even more important question, “Why not you?”
Phil Conrod and Kris Murray Host a Unity Workshop on the Unity Multipurpose Avatar (UMA ) and Navigation at the 2019 CGDC. The Workshop for Unity 3D to create customizable characters and get them to walk around a 3D scene. Learn the Unity Multipurpose Avatar and how to change skin and hair color, body, proportions and clothes. Take that same 3D character and set it to motion on its own using Navmesh. Preparation required: Bring a laptop, download and install Unity, and get the free Unity Assets “Standard Assets” and “UMA 2” from the Unity Asset Store. Participants should have a cursory understanding of C# scripting.
Friday, 1:15pm – 2:30pm, Trail Room (Workshop Video Streamed Below, Click Play to Begin)